Among the packages that arrived while I was on my back. “They’ve Invaded Pleasantville,” TSR 1981.
Whoa. This game hung around my childhood home for years, and I don’t recall ever asking its origin. I remember that map, the booklet, the chits. It’s the first time I learned the fiction concept of “pod people.”
Apparently it’s a bit like Mafia/Werewolf as an RPG, only you’re influencing NPCs instead of other players. I don’t know if I even asked the family to play it. I was more game to do rote arithmetic back then, but now it looks ghastly. Just give me an Age of Empires scenario map full of monks. I’m a gamer, not an accountant.
Coinage request: A phrase for the discovery that some forgotten ephemeron exists, in the world, outside your memory.
When some people see a simple result, I think they intuit that the process itself was simple, or else they otherwise sort of discount the mighty achievement that is the little gem.
Threes, clones and cornflakes: A view on ‘casual games’ by Leigh Alexander
Basically, a shitload of internet users are collaborating to play a single game of Pokemon, making their decisions via IRC (old-school chat) through two different control methods: Anarchy, where every command from any player is enacted, and Democracy, where users vote for the next command every 20 seconds. (There’s another system for choosing between Anarchy and Democracy.)
Within this structure, people have formed religions, fandoms, and fierce debate. I’ve seen the game mentioned all over Reddit and elsewhere online. And it’s just some people playing a really old version of Pokemon!
And this Reddit post explained it clearly enough that I, who have never played a single Pokemon game, feel like I understand what’s going on.
Remembering the cognitive behavioral therapy you learned at the VA hospital, you count backwards from ten. You use an “I-statement” to tell your wife how upset you feel. You let her know how much it means to you to watch a little television while you eat dinner. She gives in. You want a beer, but you don’t drink one because it would become a whole big thing. Every beer you don’t drink is worth major experience points.
“The new game of Emulation - Designed for the Amusement of Youth of both Sexes and calculated to inspire their Minds with an Abhorrence of Vice and a Love of Virtue”
There’s a copy of this at the current excellent NYPL exhibit on the history of children’s literature. I didn’t realize there were already specific branded board games as early as 1804, though it makes sense that they were morality plays.
When you go down a pit in Super Mario Bros., you don’t feel like, ‘Aah! I’m going to die!’
Holy shit I wanna play thisss
Our new Story War prototypes came in today! They’re beautiful! (Story War is our upcoming card game where 3 to 8 players battle each other using their creative storytelling skills, read more about it here.)
Most of these prototypes are already earmarked as review copies or playtest copies, but we have a few extras that we can give away. I honestly never considered doing a giveaway until I saw them all sprawled out on my coffee table like gold doubloons. So here’s how you can get one:
Reblog this post and tell us in your caption who would win in a battle (set in the Graveyard) between the Goblin and the Manticore? And how would they win?
We’ll read all the reblogs in the notes and mail some prototype copies to the the people who wrote the most creative responses! We only have a handful of extra copies but we might end up giving out more than one if we get a bunch of great responses!
Also, our Kickstarter will be launching at the end of January, so you should follow us if you want to be kept in the loop about that!
PS: If you live in NYC, you can come play test Story War tomorrow!
The Manticore can easily handle the walking dead in a graveyard (lasers cut zombie heads off just like living heads), whereas the Goblin’s gadgets, even before they run out of power in this off-the-grid locale, will upset and antagonize the dead, distracting him from battle with his already superior foe.
Hey Ash Whatcha Playin’? - Hot Slutz
Comedy wins hearts and minds.
The build relies on a particular interpretation of the Manipulate Form ability, which allows the user to raise a stat on another character to the same level as the user’s corresponding stat. Pun-Pun can only attain apotheosis if this refers to the user’s modified stat: the infinite-stats exploit only works if Pun-Pun can (1) give himself a stat bonus, (2) raise his familiar’s stat to the same level (permanently), (3) command his familiar to use Manipulate Form on Pun-Pun, raising Pun-Pun’s stat permanently, 40 goto 10.